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Unhallowed Essence - Multishot Arsenal Build
by user-17826058last updated Nov 14, 2014(Patch 2.1)
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Skills
Items
Head
Shoulders
Amulet
Torso
Wrists
Hands
Waist
Legs
Feet
Rings
Ring of Royal Grandeur
Stone of Jordan
- Stat Priority:Health from Globes
Weapon
Offhand
Legendary Gems
Bane of the Powerful
Gogok of Swiftness
Simplicity's Strength
Head: get CDR on socket.
Neck: Hellfire Amulet, this enables one for another passive, most likely Nightstalker.
Wrists: Reaper's Wraps for better Hatred generation.
Waist: The Witching Hour is the item most people like to use and it gives an insane passive damage boost. But if you like it's also able to change it up with Harrington's. It's up to personal preference.
Legs: I left one spot open, it could be used for Entangling shot damage, but since Simplicity's Strength is used it's maybe better to get All Res.
Rings: These rings are mandatory, get fire damage on SoJ along with CHD (the best option, but very hard to get) or dex. Get Dex, AS and CHD on RoRG.
Weapon: Natalya's Slayer to finish Natalya's Vengeance to 3p. Get the socket with Ramaladni's gift and pray for good +max discipline since it's gonna be very useful for the build. Fire damage on this one is the best option.
Offhand: I chose Holy Point Shot since it's hands down the best damage supplier and there's no particular reason to get another quiver or 1hander.
Get Multishot damage on the helm, feet and quiver.
Set bonuses:
Unhallowed Essence:
2p: Generators also regenerate 2 discipline.
4p: 40% damage reduction for 4 seconds if there is enemy within 40 yards.
6p: Generators and Multishot deal 10% increased damage for every point of discipline.
Natalya's Vengeance:
2p: 250 dex + 10 max discipline.
3p: 7.0% crit chance + 10 max discipline.
Paragon Priorities
Movement Speed |
Primary Stat |
Maximum Resource |
Vitality |
Cooldown Reduction |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Resist All |
Armor |
Life |
Life Regeneration |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
CDR for making sure Smoke Screen can get a good uptime when it's needed and for other skills to be used often enough (Seethe). CHD > CHC
Defensive priorities speak for themselves.
RCR for making sure multishot uses just a bit less Hatred. LoH seems to be the best helper then.
Build Guide
As can be seen in the Natalya’s Vengeance set bonuses and the weapons of choice with the right rolls one can have an additional 44 (24 from weapons) discipline reaching up to 74 discipline total. This means that with enough discipline regeneration a multiplier of 8.4 on the damage output can be reached most of the time. This makes the combination of Unhallowed Essence and Natalya’s Vengeance quite needful. Natalya’s Vengeance also makes sure that some dexterity and raw damage is gained by the set bonuses since Unhallowed Essence doesn’t provide 500 dexterity, which is a loss in contrast to other 6p sets. 250 dex and 7.0% crit chance actually provides more dps.This build heavily relies on damage output to survive since, gearwise, not a lot of toughness can be reached. This is why I chose to have Smoke Screen in the build, along with good means of discipline regeneration (Entangling Shot +2, health globes +3) it should be possible for Smoke Screen to be up most of the time (Nightstalker doesn't even seem to be needed, but could be traded in for Blood Vengeance or Steady Aim). The Cooldown Reduction gained by the helm socket (12.5%), paragon (10%) and the shoulders (8%) and Gogok (max 15%) does practically enable one to have a permanent Smoke Screen for clutch situations. The build allows for some choices to go for damage rather than toughness since the Unhallowed Essence 4p bonus provides some great damage reduction.
Since Multishot is going to be the main damage dealer and a great contributor to discipline regeneration it’s important to be able to use it a lot. That’s why I have chosen for Seethe (+10/s), Preparation Punishment (+75), Reaper’s Wraps (+25 to 30%) and Blood Vengeance (+30) in this build since they provide with very good regeneration of Hatred.
Seethe and Wolf Companion make sure that this build is damage wise the most viable for situations where a lot of damage is needed (hard/annoying elite packs or Rift Guardians). Seethe could be changed up with, for instance, vault but this means that more disp will be used and damage will be lost.
Holy Point Shot as a quiver is chosen due to the fact that it’s hands down the best possible damage gain from one weapon slot. Other quiver’s secondaries don’t prove to be useful for this build.
- Comments (1)
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Existencex
- Zakarumite
- Join Date:11/17/2014
- Posts:2
- Btag:Existencex#1942
- Class:Demon Hunter
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#1Existencex
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I like the idea of the holy point shot.. I've considered using an Emimei's duffel as well for the instant bola explosion in combination of Imminent Doom(Last rune on bola shot) with depth diggers. Seem's like it could do a bit of damage.... the holy point shot i could see still being better though because the element will benefit from everything in the build
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